Xcast Online

  • Increase font size
  • Default font size
  • Decrease font size
Home
Click on the slide!

Meet the Xbox Kinect, Xbox 360's next leap forward

Project Natal becomes Xbox 360 Kinect at E3 2010.

More...
Click on the slide!

Gears of War 3 screens

First details and images of Gears of War 3

More...
Click on the slide!

Insomniac Games signs with EA for new franchise, going multiplatform

Insomniac Games goes multiplatform with new EA deal

More...
Click on the slide!

Corporate Warfare: The latest on the Infinity Ward/Activision fiasco

Call of Jury Duty: Infinity Ward staff sue Activision

More...
Click on the slide!

IW leaders press A, Respawn with new studio, sign with EA; Activision comments

Infinity Ward's creators form new studio, go with EA for future titles

More...
Click on the slide!

Xbox 360 hardware revision leaked

The round-up on the leaked Xbox 360 "Valhalla"/slim hardware redesign

More...
Click on the slide!

Microsoft X10 wrap-up: Everything you missed

The quick and dirty wrap up of all that went down at X10.

More...
Click on the slide!

Fallout: New Vegas details wander the Mojave desert, arrive online

Fallout: New Vegas' scans, details dish epic post-nuclear details

More...
Click on the slide!

Battlefront III saga continues

The newest updates in the world of Star Wars Battlefront III

More...
Frontpage Slideshow (version 2.0.0) - Copyright © 2006-2008 by JoomlaWorks

EA: Mirror's Edge deserves sequel; new IP, innovation still in the cards

E-mail Print PDF

mirrorsedge1

You like Mirror's Edge, I like Mirror's Edge, and EA likes Mirror's Edge. And why wouldn't they? It was not only one of the best original properties of 2008, but arguably one of the best EA titles in recent memory. They really took a chance on the idea, and it paid off. A sequel, well, is a given. And it's absolutely happening.

"We're still working through things like how to best deal with Mirror's Edge 2. [The first game was], I think, a massively innovative product. ... I think it's a game that deserves to come back," says EA's CEO John Riccitiello to Kotaku.

"I think Mirror's Edge was a fascinatingly original world. ... I think the gameplay mechanic was a blast, but it was intermittent and the levels didn't work. You found yourself scratching at walls at times, looking for what to do. Sometimes you had a roll going, downhill, slide, jump, slide, jump and then you just got stopped. It sort of got in the way of the fun," he added. The publisher's boss man goes on to say that he's spoken with the team at DICE, and they've chatted about what may happen with a second installment.

"It was like we couldn't quite decide if we were building [a game like] Portal or a runner. And I don't think the consumer was ready to switch it up quite that way. ... I've had several very lively debates with the dev team. And they are working on it. But there's a couple of different directions you could go."

Hit the jump for more...

 

"You could say: This thing needs to be more traditional. It's first-person game," Riccitiello said. "There's a lot of successful FPS products out there that do really well. We could move in that direction. Or [you could say]: This was never about guns. It was about its stark originality. Maybe we can back away from some of those [older] things… and emphasize the smooth play and puzzles and move it toward, if you will, a Portal."

The brief segments of gunplay in Mirror's Edge were, in my opinion, clumsily implemented, and you were far better off to run away - which was the main point of the game 98 percent of the time. More of the parkour platforming would be welcomed.

Riccitiello went on to say, in a interview with IndustryGamers, that he fully believes in continuing with new IP, as well as innovation (despite the company's recent cutbacks and game cancelations). We have yet to hear about some product for 2011, in which there is "massive innovation."

"I believe there are publishers out there that are milking franchises at their peril. I do think you can sort of stop innovating and do well while you coast for a couple of editions before a product starts to fall apart or a sector starts to fall apart. But I think we owe our customer – core or non-core – quality and innovation that really blows their minds every time we put a product out there. That's one of the reasons you see such high Metacritic scores from EA so consistently after we made the investment for it, and you'll continue to see new IP from us."

"And I would point out that we just launched Dragon Age, which has been one of the most successful games in the entire industry, and we're a few weeks away from launching Dante's Inferno, which is obviously a different take on a pretty incredibly interesting intellectual property. And don't forget Saboteur is out next week. You could argue this was put in place before our most recent adjustment, but I will tell you there is new IP in fiscal 2011 that we haven't announced yet, and there is a massive amount of innovation going in it. So this is not a reduction from where we've been; it's maintaining the track."

Trackback(0)
Comments (0)Add Comment

Write comment

busy
Last Updated on Friday, 04 December 2009 05:47  

Search

Login

Who's Online?

None

xcastfacebook

followusontwitter

youtube

xcastseason1

wykvids

Review http://www.xcastonline.com on alexa.com