
Frostbite 2.0. It's the newest iteration of DICE's proprietary engine technology, and is damned impressive. Detailed environments, real-time procedural shading, dynamic lighting, total destructibility -- it's all there. Battlefield: Bad Company 2 will showcase the tech in March across both its campaign and amped up multiplayer, and the co-developed-with-EA Los Angeles Medal of Honor reboot will likely exploit it even further later this year. But the latter won't be utilizing Frostbite for half of the experience; instead EALA will be turning to a "heavily modified" version of Epic's Unreal Engine 3. And we've already seen it in action.
"As many of you may have read, we are using a heavily-modified Unreal 3 Engine for Medal of Honor's single-player campaign. ... all of the footage in our trailer is Unreal Engine 3...not Frostbite. Medal of Honor's multiplayer will be using the Frostbite engine," the official Twitter account for the game revealed earlier today.
"That's actually all Unreal Engine 3 in the trailer ... That's how awesome that engine is," adds EALA's community manager.
Wait... two seprate engines in one game? In a major, triple-A game? Interesting. Certainly fooled me. The trailer, released last month at the 2009 VGAs, looked utterly spectacular for such an early peek at the game, and as seen in the above screenshot, looks smooth as butter -- especially up against the recent media for Bad Company 2. I never would have guessed we were eyeing Unreal tech, and I've become quite good at spotting that engine's wares a mile away. Well, good on you, EA and DICE. Here's rooting for the project, and hoping that both sides wind up as great as can be.


















