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Home News Lionhead talks making Fable III more accessible at GDC

Lionhead talks making Fable III more accessible at GDC

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The Game Developer's Conference is normally where we either see upcoming, but-not-yet-publicly-shown games demonstrated or discussed for the first time, or where new titles are announced to the masses. Gears of War 2, Mass Effect 2 and more have all stopped by for brief appearances in the past to make news, and 2010's show is no different.

While it will be shown off (and hopefully playable) at Microsoft's X10 event next week, Lionhead are bringing Fable III to GDC this year to hype up how they'll be "[challenging] the validity of one long established game mechanic which Lionhead intends to replace with a more user friendly and modern iteration," according to a summary of the session to be hosted by Lionhead boss Peter Molyneux and Josh Atkins of Microsoft Game Studios.

"Lionhead Studios...wants as many people as possible to enjoy playing their games. This means broadening the appeal of video games to encompass the casual gamer while, of course, not alienating the core gamer. Most developers are in agreement that the key to achieving this goal is to make games more accessible, while avoiding the dreaded 'dumbing down'.

Peter Molyneux will be demonstrating the approach that Lionhead are taking to this conundrum with an intuitive design approach that ensures that gamers of all abilities can quickly and easily immerse themselves in the game world."

"This talk will be backed up with examples showing the progress of work (and the thought processes behind it) which Lionhead are undertaking in this area for Fable III."

Exciting.

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Last Updated on Tuesday, 02 February 2010 23:16  

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