
Dead Space 2 is aiming to be everything the original shooter was, and way, way more. Amping up the tension, the combat, the visuals, adding multiplayer and even making Necromorph ass-kicker Issac Clarke talk -- Visceral Games' sequel has the recipe for success. One thing its predecessor didn't have, though, was copious amounts of destructible environments that could be used to the player's advantage. Add that to the box art as an included feature, because it sounds awesome. That, along with the newly improved gunplay and killing of all-things-alien. In an interview with CVG, Wright Bagwell, Creative Director on the project says:
"First, it's odd when the interactive fidelity of game worlds doesn't match their visual fidelity, and we're trying to make sure they match up as much as possible. In a game where you can use telekinesis to manipulate objects, it's frustrating to see something that looks movable but isn't.
Second, some of the destructible items in the world will break into pieces that are useful in combat. These pieces can be used to inflict damage on enemies, and in some cases, can be used to impale enemies. So, resourceful players will be able to impale enemies by using debris in the world even if they don't have the Javelin gun. Some enemies (like the Slashers, for example) have dismemberable limbs that can be TKed and used to impale enemies.
Finally, combat looks and feels WAY more spectacular in a dynamic world, and makes combat feel more dangerous and satisfying. Exploders send debris flying, the force gun pushes debris around in spectacular fashion, and some other new, not yet revealed enemies and weapons also create a spectacle of destruction."
Sweet. Additionally, and for even more spooks, head over to GameInformer where your Microsoft Silverlight-using PC can partake in a 3D Dead Space 2 image viewer of the first screenshots.


















